![]() ![]() Scoring the maximum five stars from the Telegraph, reviewer Sam White commented: ‘the/a mix of refined mechanics, updated graphics and all new cars results in a game that’s up there with the studio’s old-time greats.’į1 2017 Game – an official product of the FIA FORMULA ONE WORLD CHAMPIONSHIP. With an even deeper ten year Career, more varied gameplay in the new ‘Championships’ mode, and a host of other new features, both online and offline, F1 2017 remains the most complete and thrilling F1 videogame to date. Unless you really must have the Sepang/Malaysia circuit, which was dropped for this years 2018 F1 calendar.Win the 2017 World Championship, break every record in the fastest ever F1™ cars, and race some of the most iconic F1 cars of the last 30 years. Shop around, and buy 2018 - bugs and quirks aside (which '17 had plenty of anyway) - it's a better handling model and a more involving career mode. I haven't got to this yet, but it could add some spice if you want to complete multiple seasons. There is also the aspect of rule changes, meaning some R&D might be reset unless you spend R&D points to protect it into the next season. In '17 it was all about "complete x pitstops for faster pitstops", "complete y practice programs to make R&D take 1 less week" - all completely unrealistic. ![]() Extra points and cost reductions all meaning upgrades can be quicker.Ĭontract negotiations are different, and you can actively punt for the areas in your team you want to be better, should you meet the contract obligations that you set, and that it is accepted. ![]() More points seem to be awarded, and if you praise a department (you are forced to be positive in the press interview part, just to get these bonuses) you can reduce cost and failure rate for a R&D department. This means that you can skip one practice program and still get all of the R&D points, whereas all programs needed completing in '17. '18 lets you kind of muscle a understeering setup/car around bends more, by just slipping the rear end.Ĭareer mode seems more interesting, and extra practice program in the form of ERS management, which sometimes seems buggy or over challenging, but is quite nice. 2018 cars have a looser rear end, but that's not saying that you just donut the whole time (but you can actually do donuts in '18, not in '17). The only way 2017 cars drove around corners properly is when you had a top 2 team or were in career mode and developed the front wing a lot. 2017 felt like the car was constantly under-steering in an unnatural way, you can't just apply more throttle and Alonso your way around a bend. Yeah, there are similar bugs and some other annoying ones, but fundamentally the car handles soo much better. 2018 is a big step up in terms of a more enjoyable driving experience. ![]() Medium TC assist was regarded as faster than no TC assist - which peeved a lot of experienced players.Ĭodemasters made medium TC assist more like no TC (slidy/spinny/no grip) and pad players screamed that they had now only 2 options, no TC or a very slow full TC assist.Ĭodemasters reversed the change to medium TC, so that it now still seems an unfairly fast assist, but at least the game has more appeal to the majority of pad players.Ĭodemasters have hinted that they are looking into it, and may change it again (although not just swap it back) in the future.īut as far as the game goes. There is a point of argument for pad users in 2018, and that is the traction control effect. ![]()
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